SMALL PIECES. BIG COSMIC ADVENTURES.

A little table.
A whole universe.

Meet curious creatures, hop impossible planets and discover colourful board-game worlds made for playing together.

Original fictional game concepts · No purchases or preorders
A vibrant three-dimensional cosmic board game with friendly aliens, rockets, ringed planets, dice and cards
WELCOME TO COSMOTIKYOUR IMAGINATION IS THE ENGINE
Weird little worlds A crew with character Play a tiny mission Make room at the table

IMAGINATION, WITH PIECES YOU CAN MOVE

Wonderful things happen
between your turn
and our story.

Cosmotik is a collection of imagined tabletop adventures. The worlds are playful; the questions are real. Which path should we take? Who has the piece we need? What happens if we try something different?

Start with a short scenario, use familiar counters and make the next decision together. These are creative concepts and small rules experiments, not products in a shop.

YOUR ADVENTURE PASSPORT

Pick a pal.
Pick a planet.
Off you go.

Two small choices, one new starting point. Your result includes a character ability and a tabletop challenge to try.

1 Your traveller2 Your destination3 Your adventure

Who’s coming along?

Choose a traveller. Everyone brings something useful.

Choose a traveller to unlock the next page.

JELLYBEAN ORBIT

Some planets
are a little
more wobbly.

A bridge of floating tiles. Three star seeds. One remarkably squishy destination. Move the path, move your explorer, then decide what you can carry home.

Take the wobbly route
A jelly planet tabletop landscape with colourful stepping stones, alien miniatures and star seeds
A FICTIONAL WORLD FOR ROUTE-BUILDING PLAY

EVERY CREW NEEDS A LITTLE DIFFERENT

Big personalities.
Tiny miniatures.

Meet three travellers who solve problems in very different ways.

Orange pilot, turquoise gardener and pink robot miniatures on a whimsical cosmic game board
PIP + MOSS + BOLT
THE MOST UNLIKELY LITTLE CREW
01

Pip follows a hunch.

Once per scenario, look at an unexplored tile before deciding where to go. Curiosity can save the crew a detour.

02

Moss makes room.

Once per scenario, give one of your resources to another traveller. A small kindness can open a route for everyone.

03

Bolt has an idea.

Once per scenario, repair a single damaged connection without paying its usual cost. Keep that trick for a useful moment.

Get to know the crew
Colourful miniature rockets following a looping comet track with speed cards and star checkpoints

COMET CLUB RALLY

Fast is fun.
A clever turn
is better.

A route-planning concept where a shortcut can cost more than it saves. Collect a moon stamp, keep enough energy for the way back and cheer the next rocket home.

35 minute concept2–5 travellers
Follow the comet

A LITTLE MISSION YOU CAN PLAY RIGHT HERE

One stranded rocket.
You’re the rescue crew.

Reach 6 repairs before oxygen runs out. Repair uses 2 oxygen and adds 2 points. Scan uses 1 oxygen and boosts your next repair by 1. A scan boost cannot stack. The rules are fixed, so every decision is yours.

A friendly repair crew surrounding a stranded rocket on a blue moon board
OXYGEN6
REPAIRS0 / 6
0 of 6 repairs

No scan boost stored

Your crew has landed. Make your first move.

THE JOY IS IN THE LITTLE THINGS

A satisfying roll.
A surprising colour.
A piece with purpose.

Dice can invite a story, not just supply a number. A colour might describe the weather. A symbol might reveal the next obstacle. Keep the meaning clear so a curious newcomer can join in.

Make it readable. Pair colours with words or shapes.

Make it useful. Let each piece change a decision.

Make it welcoming. Explain the result before the roll.

Translucent colourful dice, star tokens and miniature crystals in a playful cosmic tabletop composition
COMPONENT STUDY / COLOUR, SHAPE & MEANING

POCKET PORTALS / A STORY SPARK

Three cards.
A thousand “what ifs”.

Turn over a traveller, a place and a twist. Then tell the table how your crew gets home. The cards cycle through authored prompts; there is no score to chase.

Illustrated cosmic portal cards with colourful worlds and small sculpted doorway pieces
01 / TRAVELLER

A very curious pilot

02 / SOMEWHERE

A garden above the clouds

03 / SOMETHING UNEXPECTED

The bridge has floated away

Floating islands with miniature gardens, coral bridges and friendly alien gardeners

THE FLOATING GARDEN

Good things
grow together.

One shared water supply. Four drifting islands. A cooperative concept about choosing what to nurture now and what can wait one more turn.

Plant the first seed

MAKE SPACE FOR EVERYONE

The best part
of the universe?
Who’s at your table.

Friendly space creatures gathered around a glowing tabletop game beside a miniature rocket camp
01

Start with the goal.

Say what the crew is trying to do before naming every piece. A clear destination makes the details easier to follow.

02

Play one open turn.

Show your options and explain a choice. Invite questions before introducing hidden information or a timer.

03

Let everyone steer.

Suggestions are welcome; the active player owns their turn. Make time for a quiet voice and a different idea.

A TINY PRE-LAUNCH RITUAL

Ready, steady,
star-go.

Tick the essentials before the first turn. Your list stays on this browser and can be erased whenever you like.

The adventure bag

0 / 5 packed
A star-shaped treasure route with a tiny coral rocket and gem tokens across a fantasy planet board

STARLIGHT TRAIL

Leave a little
room for wonder.

Finding the missing constellation is only half the journey. Make a route that gets the whole crew back to camp. An explorer who returns early can still help the others find their way.

Follow the starlight

SMALL IDEAS FOR A BETTER GAME NIGHT

A playbook for
curious people.

Read the little playbook

GOOD QUESTIONS, CLEAR ANSWERS

Before you
blast off.

A few useful coordinates for your first visit.

Visit the question corner ↗

There is no shop here. Cosmotik presents fictional game worlds, prototype ideas and small interactive exercises. Illustrations show imagined components rather than items in stock.

They are concise concept briefs. You can try their central idea with familiar counters, but you will need to agree on details such as setup and tie situations with your group.

You choose a traveller and a destination. The passport combines that character’s suggested ability with the selected world’s objective. It does not profile you or send your choices to a server.

No. Repair and scan always follow the displayed costs. The oxygen supply and repair target are fixed, so you can explore the effect of a different order of actions.

GOT A BRIGHT LITTLE IDEA?

Send a postcard
from your planet.

A question, an observation or a tiny improvement can start a useful conversation.

Say hello to Cosmotik
A whimsical orange mail rocket carrying star postcards past colourful planets