THE QUESTION CORNER

Good questions
deserve clear answers.

Find a topic below, or search for a word such as “passport”, “rules” or “message”.

8 answers to explore

There is no shop here. Cosmotik presents fictional game worlds, prototype ideas and small interactive exercises. Illustrations show imagined components rather than items in stock.

They are concise concept briefs. You can try their central idea with familiar counters, but you will need to agree on details such as setup and tie situations with your group.

You choose a traveller and a destination. The passport combines that character’s suggested ability with the selected world’s objective. It does not profile you or send your choices to a server.

No. Repair and scan always follow the displayed costs. The oxygen supply and repair target are fixed, so you can explore the effect of a different order of actions.

Only the packing checklist persists as a local preference. The passport, rescue game and story cards reset when the page reloads. The contact form starts a security session with a session cookie.

The choices, buttons and links support keyboard use. Your system’s reduced-motion preference disables decorative movement. If something is difficult to reach or read, please describe the page in a contact message.

They are estimates for the imagined scenarios, not tested product specifications. A first explanation, an adaptation or a lively conversation may take longer.

The form checks your information and writes an accepted message to this site’s message store. You receive a reference on screen. This is a storage receipt; it is not a promise that an email was delivered or that a reply will arrive by a deadline.

One more thing on your mind?

Tell us which part of the universe you mean and what would make it clearer.

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